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EXE OSS TGS Roundup
With TGS underway, there's been some more bits and pieces about EXE OSS floating about:
First off, there's a few new screens, mostly of EXE Rockman and RnR Rockman in battle. ![]() The Mega Man Network also took the time to subtitle the TGS trailer: http://www.youtube.com/watch?v=_x-HbyQ5ce8 At the OSS presentation, the producers confirmed that the double-Rockman attack was a PA, and that RnR Rockman gets his own special chips to use as well. RnR Rockman becomes playable after a certain point in the game and "when Lan and MegaMan get into a pinch", though it's unclear if that means you can switch freely or if RnR Rockman takes over during story-set points. The games catalog handed out to attendees marked EXE OSS as being "90% done". One lucky fan got ahold of the demo and reported his impressions: -The opening animation sequence to OSS is similar to BN5DS, combining still images. -Recovery causes the screen to darken, pausing the battle (as it did originally) -Long Sword does 100 damage (it only did 80 in the original BN) -When playing as Star Force MegaMan, you press X to lock on, and hold B for rapid fire. The buster likely will auto-charge. -Star Force MegaMan’s shield cannot be used repeatedly -Aside from the title music, none of the game’s music is arranged so far (but there’s no reason to suspect it won’t be) -When operating Star Force MegaMan, the music changes to his theme song -For attacks that pause the game (such as Navi chips), damage is calculated as the attacks progress, as opposed to being calculated after the screen undarkens -The degree of difficulty for minigames during scenarios has been adjusted -Details on the MegaMan Star Colosseum: Players are divided into two teams and compete for stars. You select your player and desired rock-paper-scissors attribute. For opponents whose rock-paper-scissors icon is weak to yours, you can attack them with A to steal their stars. You can also touch your allies to give them stars. There are items on the field to change your rock-paper-scissors attribute, as well as other items such as bombs, pitfalls, and speed-up ability. These are activated with B. You can lose items by being attacked. The map also has gimmicks such as vanishing platforms. At the end of the game, it announces which team is victorious by catching the most stars, and then shows individual stats. Finally, series producer Takeshi Horinouichi had this to say about the EXE series as a whole: “Rockman EXE Operate Shooting Star will go on sale November 12th. Though the series wrapped up three years ago, thanks to the players Rockman EXE is able to sell once again. Furthermore, as we approach Rockman’s 25th anniversary, I’m thinking of what I want to do with Rockman EXE.” News credit: The Mega Man Network
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#2
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They still haven't answered the question of autorecover. Or I've missed it, I don't know.
Does or doesn't Rockman recover all his HP after a battle...? @TGS trailer: So November 12 is the magic day, hmm...
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Unregistered is currently away, according to my online user list. I wonder where (s)he is...? Last edited by Zodiac; 09-27-2009 at 05:19 PM. |
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#3
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More details:
- There are black bars on the left and right side of the top screen during battles. Said to be distracting at times. - War Rock chip hits 3x2 panels ahead - Yai, Dex, Mayl have new mugshots - OSS will include the SubChip system, a staple of the series since EXE 2. - HP no longer automatically restores after battles (thank goodness for SubChips!) - You can hold up to two chip folders (as opposed to the original three) - Minor tweaks to chip folder building rules; can only hold up to five of the same chip (ten in the original game) - Mr. Famous will make an appearance in some form
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#4
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Wah. ;o;
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Unregistered is currently away, according to my online user list. I wonder where (s)he is...? |
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#5
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HP no longer automatically restores after battles (thank goodness for SubChips!)
Now THAT is one of the most important part which i so want to hear about Oh, how about the transformation stuff? Or is there no transformation?
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